Showing posts with label minireview. Show all posts
Showing posts with label minireview. Show all posts

Thursday, August 11, 2016

Mini Review: Good Knight Story.



Knight Story is a puzzle RPG game for mobile. It is similar to Puzzle and Dragons in away except you are a knight trying to rescue the princess. As of right now there is 125 different levels to complete. As of this review I am on 113. Knight Story has am average story but the humor is what this game makes up in. Some of the lines from the Knight and monsters are generally pretty fun while some are "roll your eyes" funny. A lot of the bosses are unique and also have their own dialogue. Knight Story involves you matching up different colored orbs to perform that elements attack. There is also an element guide on the top of the battle screen to tell you which element is strong against each other.

During your puzzle adventure you meet a lot of decent characters, find weapons and new spells to help you on your way. If you play often enough without waiting to collect your daily gold reward you will get overpowered very quickly. There is the option of buying in game currency but it shouldn't be dependent on it so much. A lot of the battles I was finding myself losing very often until I waited the set amount of hours, several times and gathered enough gold to upgrade my weapons so I would have a chance.



The levels in Knight Story are not all the same though. Some have you collecting items while trying to stay alive against a large enemy or the normal slaying your enemies to progress. It doesn't look like they will be adding any more levels, it's been several months with no updates which is kind of disappointing. Overall Knight Story is a good, quick pass time and recommend if you're into puzzle RPG's.


Good
7.0/10
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Wednesday, August 10, 2016

Mini Review: Color Switch



Color Switch is an addictive puzzle game on iOS and Android where the point of the game is to bounce a colored ball through obstacles. Sound easy? Think again! There are a couple of ways you can play this. Either play endless mode or the many different modes offered. Endless mode is essentially a mode that never ends, gets faster and you try to beat your score....almost like Flappy Bird. With Color Switch as you progress through each obstacle the color of your ball changes and you need to match it up with the color of the obstacle in order to proceed. These obstacles can be moving, be very small or even change appearance. 

At the time of this review there are currently 19 different game modes. Each one being very different from the others. Fortafy Games adds a new mode almost every bg update for free. One of my personal favorites is Climb where your ball or icon rides up each side of the wall in order to reach the goal. It start off easy but as you progress it gets much faster and almost frame perfect when you switch between the walls. A lot of these modes will having you wanting to throw your phone at the wall but when you beat it, it feels so rewarding.



The music is super catchy and each mode has it's own soundtrack. You collect stars from playing the game overall and are able to use these stars to buy new balls. One might be a pokeball, thumbs up, a skull, etc..... Color Switch is constantly getting updated with new modes, balls, and much more. Highly recommended.

*Update* New mode Slide was added after the review. Also note that this is a free game. 


Great!
9.0/10

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Monday, July 25, 2016

Mini Review: Kerbal Space Program (Xbox One)

Bob, Bill and Jebediah Kerman crash onto console

Release Date: 15th July, 2016
Genres: Space-flight-simulation, Single-Player
Platforms: Xbox One, PS4, Windows, OS X Linux 
Platform Reviewed on: Xbox One
Date Reviewed: 25th July, 2016

                      After over two years in development within Steam Early Access, the hit space-simulation lands on consoles with an experience recommended for Xbox one players everywhere; it's a rare hidden gem hidden amongst the depths of modern shooters.

Kerbal Space Program is home to 3 different modes: Career, Science and Sandbox. Sandbox is where your imagination becomes the limit as you have an infinite supply of any equipment in the game, which can lead to hilarious results. Career is when you have complete control of your space program, from keeping track of the cost to run the facility, to upgrading the buildings in it. Science was clearly constructed with Career in mind, because of their similarities, but they feel different and distinct enough gameplay-wise to be separate ways of playing.

When playing the game, it is entirely possible to spend hours upon hours at a time attempting to brainstorm ideas and put them into action. It is entirely possible for you to spend hours upon hours building or modifying ridiculously stupid ships or planes in an attempt to break free from orbit. And it is, unfortunately, possible for you to spend hours upon hours at a time failing horribly and concluding your gaming session with the deaths of multiple kerbals, which is how I spent my Sunday night. This means the game is better played in long segments rather than multiple small doses, which may sound off-putting at first but you can save different designs and test them later,
However, the clunky and somewhat complex controls as well as frequent frame rate drops prevent this game from being the best it could be, but if you're looking for something new and exciting, give this a try.

Good!
8.5/10


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Saturday, February 20, 2016

Mini Review: Sacred Citadel

Release Date: April 17, 2013
Genre: Action, Beat 'em up RPG
Platforms: PS3, Xbox 360, PC
Platform Reviewed on: Xbox 360
Date Reviewed: February 4th, 2016

Sacred Citadel came out on the Xbox Live Arcade a few years ago. It was the most recent Games for Gold game on the Xbox 360. So I decided to do a mini review on it.

Sacred Citadel is a side scrolling hack and slash RPG. You have your choice in choosing which class you want to play as. These vary from a Warrior, Ranger, Wizard, or a Shaman. Each class has their own unique skills and abilities to use. Sacred Citadel is a short game with 4 different acts, co-op play, and challenges to increase the difficulty of each level. As you progress through the story you gain levels, new skills, new armor, weapons, and meet several new enemies which all increase in difficulty as your progress further through the story.

Fast Paced Action!

If you were to compare Sacred Citadel to another game it would be a more serious version of Castle Crashers. Just like Castle Crashers this game is enjoyed more with a friend. Sacred is a fairly challenging game but can be beaten in roughly two hours. Each class is unique so beating the game with all classes is recommended totaling up between 8-10 hours of gameplay, solo.

If you enjoy 2D side scrolling RPG's then I recommend you try this game out for yourself. It isn't a fantastic game but definitely a good game to kill some time with. Soundtrack is good, combat is fun but does get repetitive. The enemies are fun to kill except for the few really annoying ones. It would been great to have some sort of crafting system in place.

Okay

7.0/10
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Sunday, November 10, 2013

Mini Review: Brutal Doom


Brutal Doom is a MOD the someone created for Doom 1 and 2 for the PC. This MOD adds a ton of new features to the games. Such as unique gun animations, updates textures to enemies, fire, and special effects. The game is unchanged from the original story but adds a more modern feel to Doom. You can zoom in with each gun as in scoping in, and each gun as a reload animation. The guns are updated as well. Each gone as a new texture to it and the pistol is now an assault rifle. Each gun has it's own unique animation and they all look incredible. Every monster in this MOD also has new some new animations to it. The gore is much more intense, hence the name. When you shoot and kill an enemy blood sprays everywhere and sticks to the walls and ceilings. The blood also drips off of the ceilings. The explosions looks really good as well and the glow from the barrels are great.

Brutal!

Brutal Doom also adds a ton of new options and difficulty settings. There are 7 different difficulty settings each have a challenge of their own. There are also other options as well to make it feel like a more modern FPS game. You can make it so you can look around and control the view with your mouse like in modern FPS game which is needed for Brutal Doom. You can even add a cross hair to your view to make it easier to aim. The features added to Brutal Doom is a great touch. I love running through the game with the shotgun and blasting them to bits. The shotgun animations are incredible and make you feel god like. This MOD does a fantastic job of keeping it "Doom" like. It does not change the story or gameplay. Just updates them. Fantastic MOD, I recommend it to all Doom fans. 

There is only one small minor problem with this MOD. When you reload your guns it does not tell you how much ammo is in the clip, only how much ammo you have left over after reloading your ammo clip and can get annoying at some parts. But it is a very minor thing and you get used to it right away. One other feature is executing. When you boot an enemy and go up to them with your fists you have a chance to perform an execution. These are brutal!

The flame effects and the assault rifle.

The MOD also offers an all new soundtrack. It is the same music from the Original Doom games but re done with a metal sound to it. It is truly incredible. You can also insult the enemies. From flipping them off your telling them to "F*ck off"!



Overall Rating:

8.5/10

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